Experienced Senior 3D Artist with over 10 years in modeling, texturing, and real-time visualization for gaming,
automotive, VR/AR, and architectural projects. Skilled in Blender, Substance Painter, Unity, and Unreal Engine,
with a strong focus on photorealistic and stylized asset creation. Proven ability to collaborate effectively with
cross-functional teams to deliver high-quality visuals optimized for diverse platforms.
• Modeled and optimized high-detail assets for BMW’s WebGL metaverse project using Blender and
Substance Painter.
• Created and animated interactive assets for VR applications, including Hugo Boss’s styling experience in
Unity.
• Developed realistic environments and props for product visualizers, ensuring brand consistency and
visual quality.
• Collaborated
• Providing suggestions on how to have a better freelancing lifestyle in the form of an interview.
• Explaining tips and tricks to increase participants' chances of winning.
• Reviewing over 60 top portfolios and select winners in archviz, industrial design, and animation fields.
Sooii GmbH (Wuppertal, Germany) – 3D Artist
● Created photorealistic 3D models and textures based on photographic references.
Murphy Bevelacqua Consultants (Orlando, FL, USA) – 3D Artist
● Modeled and textured vehicles and supporting assets for visual and simulation use.
Dual Set Studio LLC (Austin, TX, USA) – Hard Surface Modeler
● Created low-poly and high-poly vehicle components optimized for real-time use.
Aped Firma (Tehran, Iran) - Prop Artist
● Designed assets for the VR escape room game Ecce Homo in Unreal Engine.
● Created PBR textures and optimized props for VR performance.
• Modeled high-detail architectural interior and exterior scenes based on technical plans.
• Created photorealistic renders and walkthrough animations using 3DS Max and V-Ray.
• Collaborated with architects to refine designs through lighting and material adjustments.
• Delivered client-ready visuals with post-production enhancements aligned to project goals.