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Farzad Ejraei
Farzad Ejraei
Senior 3D Artist at Demodern GmbH
Cologne, Germany

Summary

Experienced Senior 3D Artist with over 10 years in modeling, texturing, and real-time visualization for gaming,
automotive, VR/AR, and architectural projects. Skilled in Blender, Substance Painter, Unity, and Unreal Engine,
with a strong focus on photorealistic and stylized asset creation. Proven ability to collaborate effectively with
cross-functional teams to deliver high-quality visuals optimized for diverse platforms.

Skills

Rendering3D Modeling3D VisualizationHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
RizomUV
RizomUV
V-Ray
V-Ray
FStorm
FStorm

Experience

  • 3Dartist at Demodern GmbH
    cologne, DE
    August 2021 - April 2025

    • Modeled and optimized high-detail assets for BMW’s WebGL metaverse project using Blender and

    Substance Painter.

    • Created and animated interactive assets for VR applications, including Hugo Boss’s styling experience in

    Unity.

    • Developed realistic environments and props for product visualizers, ensuring brand consistency and

    visual quality.

    • Collaborated

  • Volunteer at judging the third Iranian freelancers festival in the field of 3d visualization (1399).
    Tehran, Iran
    January 2021 - March 2021

    • Providing suggestions on how to have a better freelancing lifestyle in the form of an interview.

    • Explaining tips and tricks to increase participants' chances of winning.

    • Reviewing over 60 top portfolios and select winners in archviz, industrial design, and animation fields.

  • 3Dartist ( Freelancer ) at self employed
    March 2021 - April 2019

    Sooii GmbH (Wuppertal, Germany) – 3D Artist

    ● Created photorealistic 3D models and textures based on photographic references.

    Murphy Bevelacqua Consultants (Orlando, FL, USA) – 3D Artist

    ● Modeled and textured vehicles and supporting assets for visual and simulation use.

    Dual Set Studio LLC (Austin, TX, USA) – Hard Surface Modeler

    ● Created low-poly and high-poly vehicle components optimized for real-time use.

    Aped Firma (Tehran, Iran) - Prop Artist

    ● Designed assets for the VR escape room game Ecce Homo in Unreal Engine.

    ● Created PBR textures and optimized props for VR performance.

  • 3D Artist at MAHNAP
    Tehran, IR
    June 2012 - October 2018

    • Modeled high-detail architectural interior and exterior scenes based on technical plans.

    • Created photorealistic renders and walkthrough animations using 3DS Max and V-Ray.

    • Collaborated with architects to refine designs through lighting and material adjustments.

    • Delivered client-ready visuals with post-production enhancements aligned to project goals.