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Farzad Ejraei
Farzad Ejraei
3D Artist at Demodern GmbH
Cologne, Germany


An ambitious energetic 3D Artist with +5 years of experience in professional creative design teams.

Results include:

• Ability to create detailed and accurate Hi-poly and Low-poly models focus on hard surface modeling.
• Excellent adaptability to new trends and software.
• Skilled in lighting to create realistic renders with artistic vision.
• Strong visualization and manual sketching experience.
• Skilled in texturing and texture baking, a good understanding of PBR textures and how they work


Rendering3D Modeling3D VisualizationHard Surface ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag


  • 3Dartist at Demodern GmbH
    cologne, Germany
    August 2021 - Present

    • Environmental and props modeling texturing for WebGL and Engines like Unity or Unreal Engine.

    • Working with Art Director and Art Lead to create assets, receive feedback,

    and iterate on work.

    • Create high-quality artwork that includes realistic and stylized within

    technical budgets and aggressive deadlines.

    • Work closely with the Art Management, Concept Artists, and Designers to

    implement the visual designs created for the game.

  • Volunteer at judging the third Iranian freelancers festival in the field of 3d visualization (1399).
    Tehran, Iran
    January 2021 - March 2021

    • Providing suggestions on how to have a better freelancing lifestyle in the form of an interview.

    • Explaining tips and tricks to increase participants' chances of winning.

    • Reviewing over 60 top portfolios and select winners in archviz, industrial design, and animation fields.

  • Prop Artist (Remote) at Aped
    Tehran, Iran
    October 2020 - July 2021

    Collaborating in the Ecce Homo game, It’s a Location-Based VR Escape room

    • Creating assets/props for use in the Unreal Engine.

    • PBR ORM texture creation.

    • Optimizing Assets for VR platforms

    • Establishing a great rapport with the Art Lead to help strategize and organize assets for a better project flow

  • 3Dartist ( Freelancer ) at Sooii GmbH
    Wuppertal, Germany
    June 2020 - July 2021

    •Creating photorealistic models by working from photo reference.

    •Photoreal texturing, shading, and exceptional attention to detail.

    •Being capable of self-management, estimating time to complete tasks accurately, offering realistic and achievable timescales, managing priorities to meet deadlines.

  • Hard surface modeler at Freelancer
    Dresden, Germany
    April 2019 - July 2019


    Hard Surface Modeler(Freelancer)

    • Low-poly and High-poly modeling of props, vehicle, and automotive component.

    • Being capable of self-management, estimating time to complete tasks accurately, offering realistic, achievable timescales, and managing priorities to meet deadlines.

    Murphy Bevelacqua Consultants and Associates.LLC (Orlando, Florida, USA)

    3D Artist(Freelancer)

    • 3D Modeling, UV Unwrapping, and texturing vehicle and assets.

    • Collaborating with the senior art team and the concept team to ensure consistency between the concept and final 3D assets.

  • 3D Artist at ARCHITRA
    Tehran, Iran
    October 2017 - March 2017

    Arcitra is an architectural company with the main activities in interior and exterior design by focusing on high-level presentation in addition to putting the customer on the design process graphically for the customer's better understanding and their feedback.

    • Activity as a Concept Artist in the Design Team.

    • Participation in the management of the design process and presentation to the client.

    • modeling with details in the high level of interior and exterior scenes.

    • lighting, shading and texturing with both of realistic rendering and realistic 360° rendering


    • Presentation of the final design by virtual reality technology, as a result, increasing customer satisfaction by up to 90% due to exposure to the environment.

  • 3D Artist at MAHNAP
    Tehran, Iran
    June 2014 - April 2017

    The company works on designing Hospital, bank, shopping malls, residential buildings, villa … As well as monitoring and implementing final plans.

    • Collaboration and working closely with the design team in order to create concepts and a better understanding of the final model.

    • Designing the environment according to the style of the concepts and final designs.

    • High detail Modeling of interior and exterior scenes.

    • lighting, shading and texturing with powerful realistic rendering and post-production.

    • Designing specific architectural elements as a concept artist.


    • Increased customer satisfaction by up to 80% in understanding the final design at the presentation.

    • Choosing the artwork of the Mahnap design team (the last of Night witches) as a Nominated for the best interior design in 1st Vivid Architectural Visualization Award.

    • Sharing several artworks of Mahnap design team by the official Instagram page of Autodesk, CGartistlab, render-contest.

  • 3D Visualizer (Remote) at CLICK ON FUTURE KFT
    Budapest, Hungary
    March 2011 - June 2012

    Company activities are in the field of interior design and exterior design as a partner with corporate architectural companies.

    • Modeling and analysis of the final design include interior and exterior designs.

    • shading and texturing based on the design requirements

    • Lighting includes daylight and night light addition rendering of the camera's artistic angle with post-production.